{"id":6903,"date":"2019-05-02T08:00:26","date_gmt":"2019-05-02T08:00:26","guid":{"rendered":"http:\/\/howk.de\/w1\/intel-xe-graphics-architecture-includes-support-for-hardware-accelerated-ray-tracing\/"},"modified":"2019-05-02T08:00:26","modified_gmt":"2019-05-02T08:00:26","slug":"intel-xe-graphics-architecture-includes-support-for-hardware-accelerated-ray-tracing","status":"publish","type":"post","link":"https:\/\/howk.de\/?p=6903","title":{"rendered":"Intel Xe Graphics Architecture Includes Support For Hardware-Accelerated Ray Tracing"},"content":{"rendered":"<p><a href=\"https:\/\/hothardware.com\/news\/intel-xe-architecture-includes-support-for-hardware-accelerated-ray-tracing\"><img decoding=\"async\" src=\"https:\/\/hothardware.com\/ContentImages\/NewsItem\/47975\/thumbnail\/default\/intelxenews.jpg\" alt=\"Intel Xe Graphics Architecture Includes Support For Hardware-Accelerated Ray Tracing\" align=\"left\" border=\"0\" hspace=\"10\" vspace=\"5\"><\/a><br \/>\nIntel made some interesting disclosures at the FMX conference currently underway in Stuttgart, Germany, which focuses on advanced animation, film effects, games, and other types of immersive media. At the conference, James Jeffers, Intel\u2019s Senior Principal Engineer and Senior Director of Advanced Rendering and Visualization, held a workshop <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Intel made some interesting disclosures at the FMX conference currently underway in Stuttgart, Germany, which focuses on advanced animation, film effects, games, and other types of immersive media. At the conference, James Jeffers, Intel\u2019s Senior Principal Engineer and Senior Director of Advanced Rendering and Visualization, held a workshop<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.9.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Intel Xe Graphics Architecture Includes Support For Hardware-Accelerated Ray Tracing - Howk IT-Dienstleistungen<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/howk.de\/?p=6903\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Intel Xe Graphics Architecture Includes Support For Hardware-Accelerated Ray Tracing - Howk IT-Dienstleistungen\" \/>\n<meta property=\"og:description\" content=\"Intel made some interesting disclosures at the FMX conference currently underway in Stuttgart, Germany, which focuses on advanced animation, film effects, games, and other types of immersive media. 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