{"id":19647,"date":"2021-07-08T08:00:13","date_gmt":"2021-07-08T08:00:13","guid":{"rendered":"https:\/\/howk.de\/w1\/doom-eternal-ray-tracing-tested-the-devils-in-the-details-2\/"},"modified":"2021-07-08T08:00:13","modified_gmt":"2021-07-08T08:00:13","slug":"doom-eternal-ray-tracing-tested-the-devils-in-the-details-2","status":"publish","type":"post","link":"https:\/\/howk.de\/?p=19647","title":{"rendered":"Doom Eternal Ray Tracing Tested: The Devil&#8217;s In The Details"},"content":{"rendered":"<p><a href=\"https:\/\/hothardware.com\/reviews\/doom-eternal-ray-tracing-tested\"><img decoding=\"async\" src=\"https:\/\/hothardware.com\/ContentImages\/Article\/3120\/thumbnail\/default\/doom-eternal-thumb.jpg\" alt=\"Doom Eternal Ray Tracing Tested: The Devil's In The Details\" align=\"left\" border=\"0\" hspace=\"10\" vspace=\"5\"><\/a><br \/>\nIn the spring, Id Software and Bethesda announced that they would bring real-time ray tracing and NVIDIA DLSS 2.0 to the Vulkan-powered Doom Eternal. When we reviewed thsi latest Doom title, we found that it was already pretty stunning graphically while running really well on all kinds of different hardware. High performance and a bevy of&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the spring, Id Software and Bethesda announced that they would bring real-time ray tracing and NVIDIA DLSS 2.0 to the Vulkan-powered Doom Eternal. When we reviewed thsi latest Doom title, we found that it was already pretty stunning graphically while running really well on all kinds of different hardware. High performance and a bevy [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.9.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Doom Eternal Ray Tracing Tested: The Devil&#039;s In The Details - Howk IT-Dienstleistungen<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/howk.de\/?p=19647\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Doom Eternal Ray Tracing Tested: The Devil&#039;s In The Details - Howk IT-Dienstleistungen\" \/>\n<meta property=\"og:description\" content=\"In the spring, Id Software and Bethesda announced that they would bring real-time ray tracing and NVIDIA DLSS 2.0 to the Vulkan-powered Doom Eternal. 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