{"id":19634,"date":"2021-07-08T08:00:05","date_gmt":"2021-07-08T08:00:05","guid":{"rendered":"https:\/\/howk.de\/w1\/microsoft-wants-to-add-ml-based-upscaling-to-directx-for-xbox-and-windows-games\/"},"modified":"2021-07-08T08:00:05","modified_gmt":"2021-07-08T08:00:05","slug":"microsoft-wants-to-add-ml-based-upscaling-to-directx-for-xbox-and-windows-games","status":"publish","type":"post","link":"https:\/\/howk.de\/?p=19634","title":{"rendered":"Microsoft Wants To Add ML-Based Upscaling To DirectX For Xbox And Windows Games"},"content":{"rendered":"<p><a href=\"https:\/\/hothardware.com\/news\/microsoft-wants-to-add-ai-based-upscaling-to-directx\"><img decoding=\"async\" src=\"https:\/\/hothardware.com\/ContentImages\/NewsItem\/55624\/thumbnail\/default\/Microsoft_Thumbnail.jpeg\" alt=\"Microsoft Wants To Add ML-Based Upscaling To DirectX For Xbox And Windows Games\" align=\"left\" border=\"0\" hspace=\"10\" vspace=\"5\"><\/a><br \/>\nNVIDIA first introduced its Deep Learning Super Sampling (DLSS) upscaling technology with the GeForce RTX 20 Series GPUs in late 2018, which was improved upon with DLSS 2.0 in April 2020. More recently, AMD debuted its competing FidelityFX Super Resolution tech, which provides similar performance benefits over running at native resolution <\/p>\n","protected":false},"excerpt":{"rendered":"<p>NVIDIA first introduced its Deep Learning Super Sampling (DLSS) upscaling technology with the GeForce RTX 20 Series GPUs in late 2018, which was improved upon with DLSS 2.0 in April 2020. More recently, AMD debuted its competing FidelityFX Super Resolution tech, which provides similar performance benefits over running at native resolution<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.9.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Microsoft Wants To Add ML-Based Upscaling To DirectX For Xbox And Windows Games - Howk IT-Dienstleistungen<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/howk.de\/?p=19634\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Microsoft Wants To Add ML-Based Upscaling To DirectX For Xbox And Windows Games - Howk IT-Dienstleistungen\" \/>\n<meta property=\"og:description\" content=\"NVIDIA first introduced its Deep Learning Super Sampling (DLSS) upscaling technology with the GeForce RTX 20 Series GPUs in late 2018, which was improved upon with DLSS 2.0 in April 2020. 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