{"id":17088,"date":"2020-12-18T09:00:40","date_gmt":"2020-12-18T09:00:40","guid":{"rendered":"https:\/\/howk.de\/w1\/real-time-ray-tracing-on-an-snes-theres-a-mod-chip-for-that-2\/"},"modified":"2020-12-18T09:00:40","modified_gmt":"2020-12-18T09:00:40","slug":"real-time-ray-tracing-on-an-snes-theres-a-mod-chip-for-that-2","status":"publish","type":"post","link":"https:\/\/howk.de\/?p=17088","title":{"rendered":"Real-Time Ray Tracing On An SNES? There&#8217;s A Mod Chip For That"},"content":{"rendered":"<p><a href=\"https:\/\/hothardware.com\/news\/snes-raytracing\"><img decoding=\"async\" src=\"https:\/\/hothardware.com\/ContentImages\/NewsItem\/53712\/thumbnail\/default\/snes-thumb.jpg\" alt=\"Real-Time Ray Tracing On An SNES? There's A Mod Chip For That\" align=\"left\" border=\"0\" hspace=\"10\" vspace=\"5\"><\/a><br \/>\nWhen people think ray tracing, typically they think of some pie in the sky idea with an incredibly powerful GPU inside an incredibly powerful computer. That does not have to be the case, however. Ben Carter, a freelance game developer and software engineer from Japan, made a device for the Super Nintendo (Famicom in Japan) to do ray tracing <\/p>\n","protected":false},"excerpt":{"rendered":"<p>When people think ray tracing, typically they think of some pie in the sky idea with an incredibly powerful GPU inside an incredibly powerful computer. That does not have to be the case, however. Ben Carter, a freelance game developer and software engineer from Japan, made a device for the Super Nintendo (Famicom in Japan) [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.9.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Real-Time Ray Tracing On An SNES? 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