{"id":16791,"date":"2020-11-25T09:00:08","date_gmt":"2020-11-25T09:00:08","guid":{"rendered":"https:\/\/howk.de\/w1\/world-of-warcraft-shadowlands-laptop-graphics-shootout-with-variable-rate-shading\/"},"modified":"2020-11-25T09:00:08","modified_gmt":"2020-11-25T09:00:08","slug":"world-of-warcraft-shadowlands-laptop-graphics-shootout-with-variable-rate-shading","status":"publish","type":"post","link":"https:\/\/howk.de\/?p=16791","title":{"rendered":"World Of Warcraft: Shadowlands Laptop Graphics Shootout With Variable Rate Shading"},"content":{"rendered":"<p><a href=\"https:\/\/hothardware.com\/news\/world-of-warcraft-variable-rate-shading-tiger-lake\"><img decoding=\"async\" src=\"https:\/\/hothardware.com\/ContentImages\/NewsItem\/53449\/thumbnail\/default\/thumb.jpg\" alt=\"World Of Warcraft: Shadowlands Laptop Graphics Shootout With Variable Rate Shading\" align=\"left\" border=\"0\" hspace=\"10\" vspace=\"5\"><\/a><br \/>\nAbout two years ago, NVIDIA started talking about a shader rendering method that applied varying levels of quality to different objects in the game world. That method was called Variable Rate Shading, or VRS. When applied skillfully and artfully in different areas of a scene that are less prominent in the gamer&#8217;s field of view, the resulting <\/p>\n","protected":false},"excerpt":{"rendered":"<p>About two years ago, NVIDIA started talking about a shader rendering method that applied varying levels of quality to different objects in the game world. That method was called Variable Rate Shading, or VRS. When applied skillfully and artfully in different areas of a scene that are less prominent in the gamer&#8217;s field of view, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.9.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>World Of Warcraft: Shadowlands Laptop Graphics Shootout With Variable Rate Shading - Howk IT-Dienstleistungen<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/howk.de\/?p=16791\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"World Of Warcraft: Shadowlands Laptop Graphics Shootout With Variable Rate Shading - Howk IT-Dienstleistungen\" \/>\n<meta property=\"og:description\" content=\"About two years ago, NVIDIA started talking about a shader rendering method that applied varying levels of quality to different objects in the game world. 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